Storyboard

Original Content (from Related Links)

Parsed References

Originators/popularizers

  • Troung, K. N., Hayes, G. R., & Abowd, G. D. (2006). Storyboarding: An empirical determination of best practices and effective guidelines. Designing Interactive Systems (DIS), 12-21.

Authoritative References

  • McCloud, S. (1994). Understanding Comics. Perennial Currents.
  • Rosson, M. B., & Carroll, J. M. (2002). Usability Engineering: Scenario-Based Development of Human Computer Interaction.
  • Wodtke, C. (2002). Information Architecture: Blueprints for the Web. Indianapolis, IN: New Riders Press.

Published Studies

  • Harada, K., Tanaka, E., Ogawa, R., & Hara, Y. (1996). Anecdote: A multimedia storyboarding system with seamless authoring support. In Proceedings of the fourth ACM international conference on Multimedia, 341-351. In Proceedings of the fourth ACM international conference on Multimedia, 341-351.
  • Sinha, A. K., & Landay, J. A. (2001). Visually prototyping perceptual user interfaces through multimodal storyboarding. In ACM International Conference Proceeding Series; Vol. 15, Proceedings of the 2001 workshop on Perceptive user interfaces, 1-4. In ACM International Conference Proceeding Series; Vol.
  • http://www.cs.cmu.edu/~landay/research/publications/storyboard-tr/storyboard.pdf. http://www.cs.cmu.edu/~landay/research/publications/storyboard-tr/storyboard.pdf

Related Subjects

  • Mackay, W. E., Ratzer, A. V., & Janecek, P. (2000). Video artifacts for design: Bridging the gap between abstraction and detail. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, 72 – 82. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, 72 – 82.
  • Moraveji, N., Li, J., Ding, J., O'Kelley, P., & Woolf, S. (2007). Comicboarding: using comics as proxies for participatory design with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '07, 1371-1374. In g: using comics as proxies for participatory design with children.

Original Content (from Related Links)

Parsed References

Originators/popularizers

  • Troung, K. N., Hayes, G. R., & Abowd, G. D. (2006). Storyboarding: An empirical determination of best practices and effective guidelines. Designing Interactive Systems (DIS), 12-21.

Authoritative References

  • McCloud, S. (1994). Understanding Comics. Perennial Currents.
  • Rosson, M. B., & Carroll, J. M. (2002). Usability Engineering: Scenario-Based Development of Human Computer Interaction.
  • Wodtke, C. (2002). Information Architecture: Blueprints for the Web. Indianapolis, IN: New Riders Press.

Published Studies

  • Harada, K., Tanaka, E., Ogawa, R., & Hara, Y. (1996). Anecdote: A multimedia storyboarding system with seamless authoring support. In Proceedings of the fourth ACM international conference on Multimedia, 341-351. In Proceedings of the fourth ACM international conference on Multimedia, 341-351.
  • Sinha, A. K., & Landay, J. A. (2001). Visually prototyping perceptual user interfaces through multimodal storyboarding. In ACM International Conference Proceeding Series; Vol. 15, Proceedings of the 2001 workshop on Perceptive user interfaces, 1-4. In ACM International Conference Proceeding Series; Vol.
  • http://www.cs.cmu.edu/~landay/research/publications/storyboard-tr/storyboard.pdf. http://www.cs.cmu.edu/~landay/research/publications/storyboard-tr/storyboard.pdf

Related Subjects

  • Mackay, W. E., Ratzer, A. V., & Janecek, P. (2000). Video artifacts for design: Bridging the gap between abstraction and detail. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, 72 – 82. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, 72 – 82.
  • Moraveji, N., Li, J., Ding, J., O'Kelley, P., & Woolf, S. (2007). Comicboarding: using comics as proxies for participatory design with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '07, 1371-1374. In g: using comics as proxies for participatory design with children.
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